HoudiniEngineForUnreal-v2
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Rebuilding runs button callback scripts
Rebuilding an HDA seems to press the buttons of the parameter interface, which causes callback scripts to run that shouldn't be running.
Steps to reproduce: Create HDA with button, put in a callback script, e.g. print("rebuilding presses buttons"), rebuild it in unreal with Session Sync and it'll print "rebuilding presses buttons"
Rebuild are also triggered after the HDA has been loaded
Has this been resolved? I am getting the same issue in Unity.