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[RFE] Attribute to Metadata

Open varomixai opened this issue 5 years ago • 1 comments

Hi we deal with a lot of assets and data and would love to transfer some of that data to UE4, sometimes we use Component tags, but that does not get saved into the static mesh, right now we need to spawn different meshes and we need the data on the actual mesh.

Currently I'm writing a script to transfer the tags to metadata. Would be great if we could set a detail attribute to metadata_nameofkey, value = "road", the attribute value will be the value and this goes to the metadata when you bake to actors.

I noticed Houdini Engine v1 does store some metadata already image

this would be very helpful for our pipeline.

thank you

varomixai avatar May 28 '20 23:05 varomixai

Hi, Thanks for the RFE, I've added it to our list, though I'm not sure when we'll have time to tackle it for now...

dpernuit avatar Jun 08 '20 23:06 dpernuit