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Pivot paint 2.0 Support.

Open sstese86 opened this issue 7 years ago • 8 comments

Hi.

Pivot painter tool 1.0 that inclined GameDevelopmentToolset is so great.

but our team project uses pivot paint 2.0 method. so I have to use 3dsmax with a script that Unreal provide. it's get by to work with. but with Houdini's workflow it would be much better.

I hope there is a plan for Pivot paint 2.0.

Or maybe a little tutorial for convert Pivot paint 1.0 vertex color output to Pivot paint 2.0 version which is texture based output, would be a real help.

Thank you.

sstese86 avatar Apr 14 '18 06:04 sstese86

There is a plan and it is in our internal roadmap. Thanks for chiming in

lkruel avatar Jul 24 '18 20:07 lkruel

Hey all; just following up on this RFE: Is pivot painter 2.0 still on the roadmap? If not, is there a method for baking name ID's into a texture for the new method?

Thanks.

pixelpriority avatar Sep 05 '19 14:09 pixelpriority

Hey, I would also be super interested to get PPv2 support in houdini :) Is it still planned to come to the toolset?

Cheers

thefoofighter avatar Feb 15 '20 09:02 thefoofighter

Also interested. It'd be great to have Pivot Painter 2.0 in Houdini. Thanks!

aiiven avatar Feb 27 '20 17:02 aiiven

Throwing in another vote for PP 2.0 support!

saveremreve avatar Jul 27 '20 05:07 saveremreve

Yeah!

On Sun, Jul 26, 2020, 10:04 PM saveremreve [email protected] wrote:

Throwing in another vote for PP 2.0 support!

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MeltSauce avatar Jul 27 '20 05:07 MeltSauce

PP 2.0 SUPPORT PLZ !

Nighty13 avatar Oct 22 '20 23:10 Nighty13

Big +1 from me on this too! Does anyone have a work-around for this currently?

Bergerac14 avatar Jan 04 '21 14:01 Bergerac14