Pivot paint 2.0 Support.
Hi.
Pivot painter tool 1.0 that inclined GameDevelopmentToolset is so great.
but our team project uses pivot paint 2.0 method. so I have to use 3dsmax with a script that Unreal provide. it's get by to work with. but with Houdini's workflow it would be much better.
I hope there is a plan for Pivot paint 2.0.
Or maybe a little tutorial for convert Pivot paint 1.0 vertex color output to Pivot paint 2.0 version which is texture based output, would be a real help.
Thank you.
There is a plan and it is in our internal roadmap. Thanks for chiming in
Hey all; just following up on this RFE: Is pivot painter 2.0 still on the roadmap? If not, is there a method for baking name ID's into a texture for the new method?
Thanks.
Hey, I would also be super interested to get PPv2 support in houdini :) Is it still planned to come to the toolset?
Cheers
Also interested. It'd be great to have Pivot Painter 2.0 in Houdini. Thanks!
Throwing in another vote for PP 2.0 support!
Yeah!
On Sun, Jul 26, 2020, 10:04 PM saveremreve [email protected] wrote:
Throwing in another vote for PP 2.0 support!
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PP 2.0 SUPPORT PLZ !
Big +1 from me on this too! Does anyone have a work-around for this currently?