A guide for creating custom cardsets.
Custom PySol cardsets outside the downloadable cardset pack are a rare thing in the Internet even in 2017. This is probably due to the fact that the config file specification is not well documented. Perhaps a guide for creating custom cardsets might solve this issue a bit.
Will you be willing to write one?
If I would know specifications of config file which is inside each cardset folder...
Wouldn't the file specification change after adding SVG support?
Another problem with the current cardsets (and other graphical elements) is that they're of an extremely low resolution, and some are designed poorly as well... My favorite PySol's cardsets are the default one and Oxymoron. They have a nice retro feel, and look good, even though they're pixelated.
On Sun, 27 Aug 2017 06:11:33 -0700 Jan Kleks [email protected] wrote:
Wouldn't the file specification change after adding SVG support?
Maybe, maybe not. Hopefully backward compatibility will be retained.
Another problem with the current cardsets (and other graphical elements) is that they're of an extremely low resolution, and some are designed poorly as well... My favorite PySol's cardsets are the default one and Oxymoron. They have a nice retro feel, and look good, even though they're pixelated.
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Adding the hacktoberfest label. Contributors are welcome.
Perhaps a guide for creating custom cardsets might solve this issue a bit.
kdwayne described here how to do nice cardsets: https://sourceforge.net/p/pysolfc/discussion/503708/thread/6dc85931/?limit=25 In short: use cardsetmaker, set size of cards, make a fake set with any pics, exchange the files in the cardset folder with nice cards.
To make things easy you could also use the most recent version of Cardset Maker 0.5 for PysolfFC
https://sourceforge.net/p/pysolfc/discussion/503708/thread/68fc17a6f5/
Here are some cardsets: http://www.andsa.de/en/pysol.html
Some questions are still left unanswered:
- Where do I install cardsets I download? (And I hope the answer isn't "just install it in
/usr/share/...".) - Where is the source code for Cardset Maker, so it can be used on non-Windows computers?
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For me it is .../PySol Fan Club edition/data/ Put the whole drawer of the new created cardset there
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The last published source was version 0.2. (Never tested on linux or mac.) But this version makes only sense for cards witch have already ranks and suites on it.
Thanks for sharing @cardset ! The comment at the top of the .py file in the zip says it is GPLv2+. It has quite a few flake8 warnings though. @ShimmerFairy : I think you can put cardsets under ~/.PySolFC/cardsets/
I made a tutorial to create cardsets manually. I found this was missing, because Cardset Maker doesn't give the opportunity to fully custom cardsets.
But some questions remain. For the variables I use to identify the various settings, see the attached file.
- $A: andsa said here this corresponds to: French Sets=4 Mahjong=5 or 6, but what is this exactly ?
- Which types could exactly be used ?
- Could the number of cards be different than 42, 48, 52, 68, 78, 96 or 120 ?
- Cardset location (as said here) mostly begin with a number (e.g. 12362-wilhelmtell). Is it really the location of cardsets ? Mine are in ~/.PySolFC/cardsets and it works fine.
Feel free to improve or modify my tutorial. All comments are welcome.
I made a tutorial to create cardsets manually. I found this was missing, because Cardset Maker doesn't give the opportunity to fully custom cardsets.
But some questions remain. For the variables I use to identify the various settings, see the attached file.
- $A: andsa said here this corresponds to: French Sets=4 Mahjong=5 or 6, but what is this exactly ?
- Which types could exactly be used ?
- Could the number of cards be different than 42, 48, 52, 68, 78, 96 or 120 ?
- Cardset location (as said here) mostly begin with a number (e.g. 12362-wilhelmtell). Is it really the location of cardsets ? Mine are in ~/.PySolFC/cardsets and it works fine.
Feel free to improve or modify my tutorial. All comments are welcome.
Thanks @Neelix57 ! Which licence is it under: https://github.com/shlomif/Freenode-programming-channel-FAQ/blob/master/FAQ_with_ToC__generated.md#i-want-to-release-my-code---which-open-source-licence-should-i-use ?
because Cardset Maker doesn't give the opportunity to fully custom cardsets.
What is missing? (Except that it only supports poker sets)
- Cardset location (as said here) mostly begin with a number (e.g. 12362-wilhelmtell). Is it really the location of cardsets ?
I think the prefix (1234...) is only to differ from cardsets with the same name. Nowadays i think, it is not the location. It is to give the cardset a name that makes no problems with loading/calling. For example: changing capital letters to lowercase, and filling the spaces with "-"
edit
$A: andsa said here this corresponds to: French Sets=4 Mahjong=5 or 6, but what is this exactly ?
in "resource.py" this vari is called "version" in "app.py" it seems that this vari belongs to the existing number of fields in first line. (your: $FTM;$B;$C;$D;$E;$F) )
andsa / cardset (sorry, could not get the same name on both pages)
@shlomif : All my work is under GNU General Public Licence
@shlomif : All my work is under GNU General Public Licence
Thanks for the reply! Note that it has to be GPLv3-or-later or gplv2-or-later for it to be usable by PySolFC. Please clarify that this is the case.
@cardset :
What is missing? (Except that it only supports poker sets)
The bottom images have always scare corners. I worked out with round corners cards and try to set the "Round Corners" settings for cards and backs higher but it does nothing. It works only for the cards. The other thing is the ability to customize the offsets and shadows of the cards and to give card manager's categories, because for beginner it's not too simple to work in the config file.
in "app.py" it seems that this vari belongs to the existing number of fields in first line. (your: $FTM;$B;$C;$D;$E;$F)
Yes, you're right. Thank you for the hint.
@shlomif : GPLv3 or later
@shlomif : GPLv3 or later
Thanks for the clarification, @Neelix57 !
round corners
Do you speak about this bug? https://sourceforge.net/p/pysolfc/discussion/503708/thread/68fc17a6f5/95ae/attachment/bug-border.jpg it is solved
The other thing is the ability to customize the offsets and shadows of the cards and to give card manager's categories
Okay, i could add these futures. But from my point of view, beginners don't even know about offsets or categories. This is for somewhat experienced users. I try to find a solution that satisfy both of us. (Maybe an hopefully easy GUI for beginners and a menu for specialised things)
Even if you don't use the tool, if you (or somebody else) have ideas, or wishes please write your opinion in this thread. https://sourceforge.net/p/pysolfc/discussion/503708/thread/68fc17a6f5/
Here is a screenshot of PySolFC:
As you can see, the cards have round corners, but the bottoms have square corners.
Here is something new, the corners doesn't appear correctly. It's the first time.
For test purposes, I used the existing "Paris" cardset in the pysolfc-cardsets-2.0 package.
I work with Cardset Maker 0.65 in Wine, under Xubuntu Bionic. In Cardset Maker the corners appears round but incorrect as in PySol. In facts, the cards are written in the output folder as they appears in Cardset Maker.
Okay, now i understand.
I never touched the bottom cards, because...
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- i think layout of desk is a matter of the game itself.
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- i never got problems with it. Screenshot: https://i.imgur.com/HtuT8sP.png
As a first test, i removed all bottom cards from my cardset, and the game still works. Then i was looking around and found corresponding graphics in "../PysolFC/data/images/cards/bottoms/" It seems they changed loading of bottom cards to this place.
Probably solution for you: Updating the game or sending an issue report. If this does not work, making the edges round in GIMP.
Solution for me: Rounding the corners of the bottoms for older versions of the game.
Thank you for the information, that Cardset Maker works with Wine and Linux.This is for sure useful for other users.
Then i was looking around and found corresponding graphics
Great! So many years playing PySolFC and I never found out these images, I thought the bottoms was only defined by the ones in the cardsets folders. Thanks Man.
Probably solution for you: Updating the game or sending an issue report
I don't think that were a bug. These bottoms should be default ones for cardsets created without bottoms.
I don't think that were a bug. These bottoms should be default ones for cardsets created without bottoms.
But i get them even if i have ugly bottoms in the cardsets. Should be the same for you.
I take a closer look this morning. The images are squared. Nothing to do, I must use Gimp.
I take a closer look this morning. The images are squared. Nothing to do, I must use Gimp.
Just to make things clear. Is the Paris cardset made with Cardset Maker the only one which has squared corners?
I made a test. The game creates the corners like the shape of card 01c.png. Screenshot: https://i.imgur.com/y2DYTRo.png
No, all cardsets have square corniers. Could it be a bug with Cardset Maker running under Wine ?
I had similar issues on a fresh install of Ubuntu Mate 20.04. This is what i did to remedy the problems. Uninstalled Pysolfc. I then installed Pysolfc using synaptic package manager. I didn't install the extra cardsets. Before i opened Pysolfc for the first time, i deleted the original cardset and replaced with one of my own. This worked perfectly, and i have added over 300 cardsets without any further issues. Another issue i had was Pysolfc would no longer recognize .jpg for table tile.(backgrounds) Using only .png files was the work around.
No, all cardsets have square corniers. Could it be a bug with Cardset Maker running under Wine ?
If all cardsets, have square corners, it has nothing to do with Cardset Maker. Because the older cardsets are created with something other.
To my posting this morning. Of course delivers Cardset Maker wrong bottoms, i wrote this some days ago. (Not a bug, i just did not know that they are needed). The question is, are they still necessary? Or better we let PySol create the bottoms itself.
For testing, could you remove all the bottoms from your Paris cardset (Pysol closed), And start the game afterwards with the set? (if things work good, you get round corners and red hearts and diamonds) Maybe your the one who gets the correct but bad bottoms, and we fail loading and get the new ones from Pysol.