3DGS.cpp
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A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports ✅ Windows, Linux, macOS, iOS, and visionOS
Good afternoon! Thank you for the amazing 3DGS.cpp project. I have some background with WebGPU and basic TensorFlow but am generally still learning graphics programming and machine learning concepts. I...
I built the viewer and tried to use it to load output of original 3DGS and got this error message: ``` (base) linhanwang@MacBook-Air:~/softwares/3DGS.cpp ⚡ ./build/apps/viewer/3dgs_viewer -v ~/Documents/sep_road/ ^[[O[13:06:26] [D] Initializing...
Could you add a trackbar control mode to this great viewer, just like meshlab~ The default mouse and keyboard control modes are a bit uncomfortable to use now :(
Hi, I have find some problem with `Gaussian instantiation out of memory`.  First time, I run a ply file ~2.1GB, and it worked well. GPU memory usage went to...
hi, thank you for your sharing code, i wonder can this project run in android platform such as Quest or mobilephone?
I run the program on apple m1 pro with next command line and run successfully: mkdir build cd build cmake .. make cd build/apps/viewer ./3dgs_viewer ply_file_path but when I want...
Hey! First of all thank you for your work. I managed to get the app installed but I'm not sure if I did things correctly. Here is a walkthrough of...
Training
Hi, are you planning to implement the backprop in order to have training? Or it is not in your priority list for now?
This is a great project. It works well on windows and linux. I would like to know how to adapt this on Android ?Is there any difficulty to implement it...
I want to deploy 3D Gaussian Splatting (3DGS) on edge devices, but some of these devices only support Vulkan up to version 1.2. Currently, all Vulkan-related implementations in existing 3DGS...