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DROL-BAN

Open xyl-507 opened this issue 3 years ago • 3 comments

hello! There is a problem when I introduced the classifier and template update strategy into SiamBAN. The speed is slow, such as 4.5 FPS, and the GPU utilization is 100%. But DROL-RPN is 35 FPS tested on my workstation. I don't know the reason. It would be great if you could give me some suggestions! Thanks in advance!

xyl-507 avatar Sep 25 '22 02:09 xyl-507

Hello, the author. Thanks for the outstanding contribution. I transplanted DROL to SiamBAN. After debugging, it is also successful, and the accuracy has increased. However, there is a problem that this part of code must be commented out: # Train filter if hard_negative: self.filter_optimizer.run(cfg.TRACK.HARD_NEGATIVE_CG_ITER) elif (self.frame_num-1) % cfg.TRACK.TRAIN_SKIPPING == 0: self.filter_optimizer.run(cfg.TRACK.CG_ITER)

I don't know the reason, would you please give me some suggestions? Thanks in advance!

xyl-507 avatar Sep 27 '22 03:09 xyl-507

hello! There is a problem when I introduced the classifier and template update strategy into SiamBAN. The speed is slow, such as 4.5 FPS, and the GPU utilization is 100%. But DROL-RPN is 35 FPS tested on my workstation. I don't know the reason. It would be great if you could give me some suggestions! Thanks in advance!

Hi, I have met the same question, Have you solved it? It would be great if you could give me some suggestions! Thanks in advance!

TianXY-MouF avatar Dec 19 '22 14:12 TianXY-MouF

Sorry, I still haven't solved it. I still need to comment out those two pieces of code ` Train filter

    if hard_negative:

          self.filter_optimizer.run(cfg.TRACK.HARD_NEGATIVE_CG_ITER)

   elif (self.frame_num-1) % cfg.TRACK.TRAIN_SKIPPING == 0:

     self.filter_optimizer.run(cfg.TRACK.CG_ITER)`

xyl-507 avatar Dec 21 '22 09:12 xyl-507