Engine list bugs
List of engine bugs from Restoration Project bug reports
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[ ] NPCs are able to walk through locked doors. This is most often seen during combat. Not confirmed. Код движка не имеет ошибок в алгоритме прохода через двери. Очень вероятно проблема основывалась в скрипте, которая не давала открыть дверь имитируя закрытую дверь, но в бою скрипт не работал для NPC.
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[ ] If you have a low unarmed skill and then miss on a standing fire gecko, the hit-n-miss animation won't play. Not confirmed. (Perhaps this is fixes by the AnimationsAtOnceLimit option).
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[ ] The floating text is rolling very furiously when some of your opponents lie unconscious in combat.
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[x] For the Educated perk: It applies for the current level, IF you take it at the first time since leveling up at the character creation screen. If you click the character creation screen, cancel out of the perks list, close and reopen the character creation screen, and then select the Educated perk, it DOES NOT apply to the current level. (Note: This bug goes back all the way to Fallout 1.) This seems to have already been fixed, or it is not confirmed.
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[x] Drugs used on one critter will affect all critters of that same type (i.e. use the same proto IDs). (Unfortunately, too labor intensive to fix.)
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[x] A game saved in combat where one of your NPCs has died will become corrupted.
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[x] If you've already been to a hex on the world map and a location is added to it (such as the Toxic Cave, etc) then the hexes around it are darkened again like you've never been there before.
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[x] Removal the PM corpse along with its equipment, if saving and loaded in combat.