blackjack
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A procedural, node-based modelling tool, made in rust 🦀
Hallo! After I run everything with git (including LFS), and run `cargo run`, I get this error: ```sh Compiling blackjack_nodes v0.1.0 (/Users/will/blackjack/blackjack) error[E0053]: method `source` has an incompatible type for...
Since wgpu/rend3 both have a webgl2 mode, it would be cool to have a web build of this to use. I don't really like downloading things because of space issues,...
I wanted to extrude a polygon, but so far it's not possible (workaround: merge several boxes) A polygon could be represented with a vector of 2D positions pretty easily.
Sometimes it is necessary to give a message to the user when something goes wrong (or succeeds). A good example is the "Export OBJ" node, which currently doesn't do any...
My attempt to build it for HTML5 with WASM using. Currently it builds but does not run: ```sh cargo run-wasm blackjack_nodes ```
== Description == I freshly cloned the repo, and tried to run it using `cargo run`. However, the binary promptly panics with the following backtrace: ``` [ERROR wgpu::backend::direct] Handling wgpu...
It's not really an issue with the software itself, but if this project wants to improve it's visibility and discoverability I think it is a relevant issue to consider. Searching...
Just a small improvement would be to reduce the speed of the zoom speed, it is very difficult to be precise as it is very fast to zoom and unzoom....
Which engines are going to be supported? I must admit I'm intrigued, as the README makes it sound like we'll be able to change parameters in-game, instead of exporting static...
# Problem The program panics with an "index out of bounds" in [`src/mesh/halfedge.rs:714:73`](https://github.com/setzer22/blackjack/blob/main/src/mesh/halfedge.rs#L714). # How to reproduce Chain the following nodes: - Box - Bevel edges 1, 4 - Extrude...