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Add a flag to allow for Geoid-height on NaN points in DEM generation

Open reinieroost opened this issue 8 years ago • 8 comments

This allows to avoid NaN values at places where the DEM is NaN, by using Geoid heights instead. This is very favorable for coastal regions. It is a switch that does not affect the default.

I will also update the UI (snap-desktop), see pull-request.

reinieroost avatar Sep 22 '17 14:09 reinieroost

Link to desktop PR: https://github.com/senbox-org/snap-desktop/pull/40

marpet avatar Sep 24 '17 07:09 marpet

Thanks for this PR. That's great. User contribution is always welcome. I think we can't consider this for SNAP 6 release any more, but probably for a later update.

Thanks

marpet avatar Sep 24 '17 07:09 marpet

The snap-desktop pull request has already been merged but not this one on snap-engine. Therefore, AddElevationUI currently breaks because the fillWithGeod parameter doesn't exist in AddElevationOp.

Also there are spelling errors for fillWithGeod.

lveci avatar Oct 04 '17 18:10 lveci

@jun--lu Why have you reverted the PR snap-desktop#40 by this https://github.com/senbox-org/snap-desktop/pull/41? Why not simply applying this PR and fix the typo?

marpet avatar Oct 08 '17 13:10 marpet

Hi Marco,

By accident I merged the pull request under snap/desktop on AddElevationUI to master and I did not know that there is anther pull request under snap/engine on AddElevationOp until Luis pointed out. I've tried to merge AddElevationOp to master, then I realised that you want to make this change after V6.0 release (your email on Set. 24 ). Therefore, I reversed the merge.

Jun

jun--lu avatar Oct 09 '17 22:10 jun--lu

Jun,

if this PR is tested and does not break existing processing chains I’m fine with the merge of it. I only said that we probably accept this PR only after 6.0 release because we had several other high priority things to fix first. If you think this is a good one, please go ahead.

marpet avatar Oct 10 '17 07:10 marpet

Hi Marco, As I've said I made the merge really by accident and I don't think I have time to check the code and test it now. It's better to merge it after the release when we have time to deal with things like this. Jun

jun--lu avatar Oct 10 '17 14:10 jun--lu

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