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character creation/login should not register player for 'who' command until completed

Open selfsame opened this issue 11 years ago • 1 comments

aborting a login/creation leaves player instance in game memory, should be removed after timeout

(related to https://github.com/selfsame/mud.tilde.town/issues/8)

selfsame avatar Nov 04 '14 14:11 selfsame

who command fixed in 741b82b8b48bc49e5c821fb610c2d4a4631cf38a

Not closed because I believe aborted logins will leave a connection open still.

selfsame avatar Dec 02 '14 00:12 selfsame