Joseph Parker
Joseph Parker
@aman-tiwari yes you can use 3d objects as tiles, but the algorithm works on a 2D grid
@hmihalis1 The prefabs need to be under a `Resources` directory so they can be instantiated during generation. (You drag an object into a directory in the hierarchy to convert it...
@hmihalis1 oh that's more of a general unity question. I use blender for object modelling, but most programs that can export obj or fbx files should be suitable. I don't...
@jasonmulligan3 hey sorry for the delay. If you just want a ground row the Overlap model has a `foundation` property that will do a row with a specific tile. You...
@fileho Yes i see what you mean, it would need a foundation to recreate those images. It does look like there is something broken with my unity adaptation, AFAIK i...
I believe this was fixed with 8414c652afb00beb680b89f64aa33b019399b34c
hi @AydarLukmanov just saw this, will try and review in the coming weeks. At a glance yes i think this should replace the magic branch, idk if you need to...
Arcadia has a Leiningen style package manager that uses `project.clj` files (see https://github.com/arcadia-unity/Arcadia/blob/master/Source/arcadia/internal/packages.clj and https://github.com/arcadia-unity/Arcadia/blob/master/Source/arcadia/internal/leiningen.clj) I would likely merge a PR that brought that into ArcadiaGodot but switched to a...
fixed with 5b46bc4b711c3e6932ecf02911b4737629f2be7b I'm happy with this hack,: using `arcadia.core/timeout` for tooling evals/loadfile to get into the main thread
Re-opening this since the NRepl `main-thead-eval` wasn't working (see #20)