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NES Split Status Bar example

Open mickbeaver opened this issue 5 years ago • 0 comments

Hello,

The timing of the split status bar example seems to be especially sensitive. I think it may be due to a bug in the code. From looking around at other examples, I believe we should be calling ppu_wait_nmi() immediately before split().

  • See Shiru's example 7 here: http://shiru.untergrund.net/files/src/cc65_nes_examples.zip
  • NES Doug sprite zero example: https://github.com/nesdoug/21_Sprite_Zero/blob/master/sprite_zero.c

mickbeaver avatar Jan 26 '21 19:01 mickbeaver