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Feature-packed axonometric plugin for Phaser 3 which stays true to the Phaser API.

Results 14 phaser3-plugin-isometric issues
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I'm sorry if this is coming lat, but this a fix I made about 2 years back.

I tried to call "play" for animation. But it doesn't display animation. When I check Object, It has animation frame definitions.

Hello, is it possible to add some sort of "drawing layers" to the objects? For example i'm drawing a grid as floor, placing a chair on top of it and...

The correct tile is not highlighted when the mouse is over the tile... ![image](https://user-images.githubusercontent.com/1400380/229311929-98f074e6-4760-473d-89ad-307cbf2e1f7f.png) This may be related to: https://github.com/photonstorm/phaser/issues/5781 Which appears to be resolved now

Hello, I couldn't find how to install this plugin in Phaser 3. Could you add the "how to" in the read me ? I hope it isn't a too stupid...

This pull request should be simple. The only code change is adding missing import statements.

I can not add an "isoSprite" with the correct frame. I am using atlas to load the sprites. Atlas data is loaded correctly. As I can add a normal sprite...

Hi, I noticed something while trying to make the plugin work on a mobile device. The Projector.js class uses Scene.sys.game.config (l. 79) to get the width and height of the...

https://github.com/sebashwa/phaser3-plugin-isometric/blob/master/src/physics/Body.js#L910 is it a copy+paste error? the property right above this is `frontY()`

the `setBoundsToWorld()` method of World, in [this source code](https://github.com/sebashwa/phaser3-plugin-isometric/blob/master/src/physics/World.js), at line 248, I think the `scene` should be initialized as World's property before being used