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Implement saving

Open sin3point14 opened this issue 4 years ago • 0 comments

Possible options:

  • use seperate entity to maintain state like a singleton in Godot and attach directly to root
  • dump into json diffs and use ID for C++ objects
  • checkpoints and saving state to player component

sin3point14 avatar Jul 26 '21 19:07 sin3point14