Rafael Correa
Rafael Correa
Create a 2D example with all the structure that is in the 3D example including: -> Personal inventory -> Loot inventory -> Pick up items -> Drop items - [...
Create an example where leaving the game and returning, the chest (loot) continues with the items from the last game. You can follow the example of FPS_demo to extend it.
The idea is to add an option to the item to be active if this item has grid information with X and Y and Z option (Z for an inventory...
@k25961918 Request from discussion #78
Reference API GDExtension - [x] Crafting - [x] CraftStation - [x] CraftStationType - [x] Hotbar - [x] Inventory - [x] InventoryDatabase - [x] Item - [x] ItemCategory - [x] ItemDefinition...