fs2open.github.com
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Origin Repository for SCP FreeSpace 2 Open
Some mods can contain models for which having shadows in the techroom / mission select screen is a problem. This allows to bulk-disable rendering of shadows for some of these...
1) Move ai_goal definitions into aigoal.h 2) Add a proper `ai_goal_reset` function to clear goal fields to known initialized values 3) Add an optional distance to `ai-stay-near-ship`
...Instead of just objects.
The rearm-ship and fly-to-ship goals were never set up to work with the `add-goal` SEXP. This adds the necessary code to make them both work. The funny thing is that...
Two requests based on my recent experimentation with LuaAI. - [ ] Ability to set LuaAI as Initial Orders of a ship. (Probably requires FRED changes. Low priority QoL because...
Would like to expose Scan Time and Scan Min Distance (if that's a thing, iirc cargo is 150m and bigger ships are a little further?) as part of object data...
A simple copy of the same function on `ai_helper`, now usable on plain ships too.
As FSO mods have grown, so has the need for mods to save special data, often for script usage. Thus far this has mostly been done by reading/writing files with...