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Several compile errors in unreal v4.18.3

Open chad-williamson opened this issue 7 years ago • 0 comments

Need a bit of refactoring due to engine changes...

added #include "IXRTrackingSystem.h"

Changed GEngine->HMDDevice.Get(); to GEngine->XRSystem->GetHMDDevice();

Changed hmd->SetTrackingOrigin() to GEngine->XRSystem->SetTrackingOrigin();

Also, when the game is started, the players vantage point is on the floor, not eye level. Have not been able to figure this one out yet.

chad-williamson avatar Mar 25 '18 23:03 chad-williamson