UE-VR-Code-Sample
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Several compile errors in unreal v4.18.3
Need a bit of refactoring due to engine changes...
added #include "IXRTrackingSystem.h"
Changed GEngine->HMDDevice.Get(); to GEngine->XRSystem->GetHMDDevice();
Changed hmd->SetTrackingOrigin() to GEngine->XRSystem->SetTrackingOrigin();
Also, when the game is started, the players vantage point is on the floor, not eye level. Have not been able to figure this one out yet.