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A port of Babylon.js to C++

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Is the compilation to WASM in the works? I realy love your project!

Hi Sam, I hope everything is good on your side. I just wanted to update you on some things I saw while testing the last master build. ### Rendering issues...

Can be tested with sample scene: EdgesRenderScene

Updating a tube (using Mesh::CreateTube and an existing tube instance) is result in an updating tube. Can be tested with Cannon Ball Scene.

Check why 'camera.target = mesh' is not working as expected