When can I support Android?
Recently, the project happens to have this requirement, when can support the Android platform, very urgent need, but the Android platform can not directly use File Directory API, the work is not normal.
I believe Android can use File API to load files in Application.persistentdatapath.
So the idea is, store your file in Application.streamingAssets, at the first App start, load all files in Application.streamingAssets using UnityWebRequrest and write all bytes to Application.persistentdatapath using File API.
After all those thing done, manual start the http server set the root path to Application.persistentdatapath, maybe should work.
请问支持WebGL平台吗
WebGL 我想應該是不支援的
WebGL 我想應該是不支援的
好的好的,感谢~