openrw
openrw copied to clipboard
Improve player vehicle exit logic
The player can now no longer accelerate whilst exiting a vehicle. This prevents Claude from floating next to the vehicle if the player accelerates during the exit animation. At the same time, this behaviour is closer to the exit vehicle behaviour in the actual game.
I replaced those tab character
Codecov Report
Merging #726 into master will decrease coverage by
6.98%. The diff coverage is0%.
@@ Coverage Diff @@
## master #726 +/- ##
==========================================
- Coverage 18.12% 11.14% -6.99%
==========================================
Files 252 252
Lines 22938 22946 +8
Branches 5769 5794 +25
==========================================
- Hits 4158 2557 -1601
- Misses 17659 18860 +1201
- Partials 1121 1529 +408
| Impacted Files | Coverage Δ | |
|---|---|---|
| rwengine/src/ai/CharacterController.cpp | 2.87% <ø> (-4.87%) |
:arrow_down: |
| rwgame/states/IngameState.cpp | 0% <0%> (ø) |
:arrow_up: |
| rwengine/src/objects/VehicleObject.cpp | 2.6% <0%> (-8.87%) |
:arrow_down: |
| rwengine/src/loaders/LoaderCutsceneDAT.cpp | 6.55% <0%> (-40.99%) |
:arrow_down: |
| tests/test_FileIndex.cpp | 40.81% <0%> (-38.78%) |
:arrow_down: |
| rwcore/platform/FileIndex.cpp | 12.04% <0%> (-38.56%) |
:arrow_down: |
| rwengine/src/loaders/LoaderIPL.cpp | 53.68% <0%> (-32.64%) |
:arrow_down: |
| rwengine/src/loaders/LoaderIDE.cpp | 35.75% <0%> (-30.06%) |
:arrow_down: |
| tests/test_Text.cpp | 65.55% <0%> (-30%) |
:arrow_down: |
| tests/test_LoaderDFF.cpp | 59.45% <0%> (-29.73%) |
:arrow_down: |
| ... and 89 more |
Continue to review full report at Codecov.
Legend - Click here to learn more
Δ = absolute <relative> (impact),ø = not affected,? = missing dataPowered by Codecov. Last update 51b7264...db1c405. Read the comment docs.