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Improve player vehicle exit logic

Open seeseemelk opened this issue 6 years ago • 3 comments

The player can now no longer accelerate whilst exiting a vehicle. This prevents Claude from floating next to the vehicle if the player accelerates during the exit animation. At the same time, this behaviour is closer to the exit vehicle behaviour in the actual game.

seeseemelk avatar Sep 30 '19 14:09 seeseemelk

I replaced those tab character

seeseemelk avatar Oct 27 '19 08:10 seeseemelk

Codecov Report

Merging #726 into master will decrease coverage by 6.98%. The diff coverage is 0%.

Impacted file tree graph

@@            Coverage Diff             @@
##           master     #726      +/-   ##
==========================================
- Coverage   18.12%   11.14%   -6.99%     
==========================================
  Files         252      252              
  Lines       22938    22946       +8     
  Branches     5769     5794      +25     
==========================================
- Hits         4158     2557    -1601     
- Misses      17659    18860    +1201     
- Partials     1121     1529     +408
Impacted Files Coverage Δ
rwengine/src/ai/CharacterController.cpp 2.87% <ø> (-4.87%) :arrow_down:
rwgame/states/IngameState.cpp 0% <0%> (ø) :arrow_up:
rwengine/src/objects/VehicleObject.cpp 2.6% <0%> (-8.87%) :arrow_down:
rwengine/src/loaders/LoaderCutsceneDAT.cpp 6.55% <0%> (-40.99%) :arrow_down:
tests/test_FileIndex.cpp 40.81% <0%> (-38.78%) :arrow_down:
rwcore/platform/FileIndex.cpp 12.04% <0%> (-38.56%) :arrow_down:
rwengine/src/loaders/LoaderIPL.cpp 53.68% <0%> (-32.64%) :arrow_down:
rwengine/src/loaders/LoaderIDE.cpp 35.75% <0%> (-30.06%) :arrow_down:
tests/test_Text.cpp 65.55% <0%> (-30%) :arrow_down:
tests/test_LoaderDFF.cpp 59.45% <0%> (-29.73%) :arrow_down:
... and 89 more

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codecov[bot] avatar Oct 27 '19 08:10 codecov[bot]