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Decomposed with non-uniform scale?
Hi,
while using cgmath::Decomposed I saw that the scale field is V::Scalar which is just an amount.
What is the reason for that?
I think most CG related programs need non uniform scaling at some point.
-siebencorgie
@alteous and me also interested in.
I mean it shouldn't be too complicated to implement it as V instead of V::Scalar or am I missing something?