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Window handling library in pure Rust

Results 538 winit issues
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- [x] Tested on all platforms changed - [x] Added an entry to `CHANGELOG.md` if knowledge of this change could be valuable to users - [x] Updated documentation to reflect...

DS - wayland

- [ ] Tested on all platforms changed - [x] Compilation warnings were addressed - [x] `cargo fmt` has been run on this branch - [x] `cargo doc` builds successfully...

platform: X11
platform: Wayland
status: in progress
status: needs review
status: needs testing

It looks like ever since `sctk-adwaita` got upgraded (and their dependencies got upgraded) this crate is dragging in `cmake`, polluting everybody's build system and setup. Our project has a zero-tolerance...

Pretty basic "I hope it works" implementation, only tested on X11, can test on a mac in a few days. Once this is reviewed->merged->released I hope to finally make Alacritty...

I want to implement an animation that will run at 60 fps on my computer. But it's not a good idea to call `request_redraw()` directly on `Event::RedrawEventsCleared` and set control_flow...

type: question

Hi. I'm interested in adding touchpad multitouch support to winit, with an implementation for MacOS. I'm new to winit, so I'd be keen to get feedback on whether this is...

type: enhancement

Builds upon: https://github.com/rust-windowing/winit/pull/2421. Related: https://github.com/rust-windowing/winit/issues/2093 A great thing about `winit` is how it supports a varied number of different platforms. I would like to make it even easier to add...

S - api
C - needs discussion
S - platform parity
S - maintenance

This PR can create windows with a user-specified parent window. It's intended to realize what discussed in issue https://github.com/rust-windowing/winit/issues/159 for X11. This is a retry https://github.com/rust-windowing/winit/pull/2096. In that time I...

platform: X11

Mostly interesting for 32-bit iOS. Found while making #2427. - [x] Tested on all platforms changed - [x] Added an entry to `CHANGELOG.md` if knowledge of this change could be...

type: bug
platform: iOS

_A sneak-peak at the improvements I've been working on for iOS and macOS._ Move to [`objc2`](https://github.com/madsmtm/objc2), my fork of [`objc`](https://github.com/SSheldon/rust-objc) which adds a lot of things, in particular macros for...

type: enhancement
platform: macOS
platform: iOS
status: in progress
type: maintenance