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# Newsletter 36: July 2022 ###### tags: `newsletter` **Editors:** @ozkriff, @AngelOnFira, and @17cupsofcoffee Another month has gone by, so it's time to put together the Rust Gamedev newsletter with TODO's...

help wanted
coordination

I think it's just for consistency (other people generally don't bother going to the effort of doing the fancy punctuation). That being said, I just spotted that we can make...

Currently, a `line-length` lint is enabled and set to 80 chars. In https://github.com/rust-gamedev/rust-gamedev.github.io/pull/638 @Keavon proposed to get rid of it: > @Keavon: this be a good place to propose we...

> I try to also use it as incentive for authors to get their posts done more quickly :) that's something worth noting in the newsletter issues or readme 😅...

I noticed while working on the most recent newsletter that the size of the repo is starting to get a bit unwieldy - a fresh clone is 800MB (half of...

> _@jeffvandyke:_ > I just came from [Newsletter #1](https://rust-gamedev.github.io/2019/09/02/newsletter-001.html) - very nice! I think some folks (including me) would appreciate a email subscription option like This Week In Rust does...

The [Style Guidelines](https://github.com/rust-gamedev/rust-gamedev.github.io/blob/source/CONTRIBUTING.md#style-guidelines) mention: > * Run MarkdownLint against your changes with our config. > * Most editors have a MarkdownLint plugin available (e.g. VS Code, Sublime Text, Vim). For...

I know that there's an open PR for the start of an ecosystem guide, but since this is one of our goals before the next meeting I wanted to have...

help wanted

@17cupsofcoffee: > @ozkriff: Given that Mun posts updates just about every month, might it be a good idea to move the logo into `static` and reuse it between posts, like...