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An improved Mini AG alternative, built as an AMXX plugin from the ground up. It includes many bug fixes, improvements and is easy to customize.

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I've had this working on a windows client correctly, but when I try on a pterodactyl instance I get the following: [----] Verifying installation... Steam Console Client (c) Valve Corporation...

As the title says, the server will always restart as tdm crossfire making impossible to have a specific gamemode sv running 24/7. Steps to reproduce it: 1- Set `sv_ag_gamemode` and...

type: bug
priority: normal

I'm thinking of adding a `gamemode_default.cfg` which will be executed when we switch of game mode. This will avoid the need of resetting all the cvars by yourself on your...

Using Gauss at **_wrong angles_** deals self damage, and since Gauss damage is highly increased in this gamemode it ends up in self kill (even with `mp_selfgauss 0` which doesn't...

type: enhancement
needs more info
investigate

Currently this is not working, but with old HL builds this was the normal behavaiours. This is causing problems with the server when a password is set with `sv_password` (Most...

I got some complaints about this command on my sv. When disabled obviosuly those with high FPS will respawn just too fast, but when enabled it's even worse, it's too...

If server is in pause and players are disconnecting, if only one player is left, unpause the server.

One of the reasons to implement this feature is too see if players have available color codes in chat by querying `aghl_version`. According to https://github.com/tmp64/BugfixedHL-Rebased/wiki/HTML-and-Unicode-MOTD > 1. Enable sv_bhl_query_vars. This...

type: enhancement

Possible problems: 1. Players can use this as an advantage to spectate before they get killed, this should be penalized or not allowed on damage. Make it work maybe like...

type: enhancement
missing-feature

Currently I use the id of the connected player, if he's not present, we use another player. This is not reliable and we should add a function in ReHLDS or...

priority: minimal