Stats - gamestats/gameinfo does not have clear handling of full holds
Describe the bug round 1 does not always have a winner (not necessary) round 2 winner should be Axis, Allied, or draw
To Reproduce check stats for full hold matches , they would say Allies on ice or Axis on cypher.
Expected behavior It is possible for a human to infer a winner - if the r2 timelimit ~ map limit and r2 winner is defense - then draw It would be better if Round2 winner was displayed as Axis, Allied, or Draw
Screenshots or videos This is not map specific. ice Gamelog: https://rtcwproapi.donkanator.com/gamelogs/16331547262 Gameinfo https://rtcwproapi.donkanator.com/matches/16331547262 - winner is allied . timelimit was 10 (r1 full hold) and no obj Capture. cypher Gamelog: https://rtcwproapi.donkanator.com/gamelogs/16331436612 Gameinfo https://rtcwproapi.donkanator.com/matches/16331436612 - winner is axis. timelimit was 10 (r1 full hold) and no obj Capture.
Additional context Add any other context about the problem here.
I've also noticed some times console will report clock wrongly. Could be related.
