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Stats - gamestats/gameinfo does not have clear handling of full holds

Open donkz opened this issue 4 years ago • 1 comments

Describe the bug round 1 does not always have a winner (not necessary) round 2 winner should be Axis, Allied, or draw

To Reproduce check stats for full hold matches , they would say Allies on ice or Axis on cypher.

Expected behavior It is possible for a human to infer a winner - if the r2 timelimit ~ map limit and r2 winner is defense - then draw It would be better if Round2 winner was displayed as Axis, Allied, or Draw

Screenshots or videos This is not map specific. ice Gamelog: https://rtcwproapi.donkanator.com/gamelogs/16331547262 Gameinfo https://rtcwproapi.donkanator.com/matches/16331547262 - winner is allied . timelimit was 10 (r1 full hold) and no obj Capture. cypher Gamelog: https://rtcwproapi.donkanator.com/gamelogs/16331436612 Gameinfo https://rtcwproapi.donkanator.com/matches/16331436612 - winner is axis. timelimit was 10 (r1 full hold) and no obj Capture.

Additional context Add any other context about the problem here.

donkz avatar Oct 04 '21 20:10 donkz

I've also noticed some times console will report clock wrongly. Could be related.

shot0000

wolf6542 avatar Oct 04 '21 20:10 wolf6542