@roxlu ☾
@roxlu ☾
What I'm proposing, is that instead of letting Filament create the context we allow the user to create the context him/herself. This is only necessary when you want to use...
@bejado thanks for looking into this! Yep, it's an API-breaking change, but a good one and I think it nicely fits into the current code where we use Builders to...
https://github.com/baldurk pointed me to what seems to be the causse of the issue. See https://github.com/roxlu/windows-opengl-context#solution- for a possible solution regarding the error I got when creating the shared context. I...
I just realised what is causing the issue although I haven't found any specs/documentation that describes why this fails (although it kinda makes sense now). The issue here is with...
Thanks lsalzman, do you maybe know if a -w has a special meaning regarding rotations? (sorry I guess I'm lacking some quaternion-know-how)? And so... the `-0.71, -0.00, -0.00, -0.71` I...
Thanks for the info @pixelflinger. I was thinking about fences and read several mentions that this is most likely not going to be implemented in Filament. I think that what...
🤐 @pixelflinger how would I go about implementing a round robin solution for this? Normally I would generate a set of textures and change the `COLOR0` attachment. I don't see...
I've looked into this a bit more and someone advised me to see if this issue might be caused by my compositor (xcompmgr). So I ran `pkill xcompmgr` and started...
Thanks @PoltoS and @lws-team, would be great if this gets fixed.
I've been digging into the C++ implementation, which uses similar thresholds. From what I understand, `track_low_thresh` and `track_high_thresh` refer to detection scores, that is, how confident the system is about...