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Create graphics with a hand-drawn, sketchy, appearance

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Are the other attributes listed here possible? For instance, rounded corners? https://developer.mozilla.org/en-US/docs/Web/SVG/Element/rect

Currently, this is how I do it ```javascript import rough from 'roughjs' let startX, startY, endX, endY, node const svg = document.getElementById('svg') const roughSVG = rough.svg(svg); function pointerMove(e) { if...

Hi guys, Did you see possibility on integration with PIXIJS Custom Sprites? Thanks!

I'm probably missing something, but is there a way to change the properties of a shape dynamically, for example the fill color, without redrawing the entire randomly generated object?

See the comment here: https://github.com/rough-stuff/rough/pull/174

Currently `path` method accepts data as a string. In the internals it is being parse twice once in `pointsOnPath` and another time in `svgPath`. In my case I want to...

This can looks really bad with larger stroke widths. One workaround might be to use square or round line caps, but then every line segment gets longer, which might not...

When trying to update Semiotic to use a version of Rough that was not my own ES5 tenderized version I get the following error: `Failed to minify the code from...

(Disclaimer: I also asked this on stackoverflow [here](https://stackoverflow.com/q/63151945/2093469)) The html code below is a minimal example to create an svg element displaying a simple rough.js polygon generated from an array...

The path for which the error occurs is quite long. Here's a fiddle to replicate: https://jsfiddle.net/87fjznso/1/ Error occurs in both `3.1.0` and current `4.2.3`. I haven't tested other versions.