A pressed effect with inverted-inner shadows
Nice to have neumorphism on Xamarin. Have you considered to add a pressed effect with inverted-inner shadows? (Probably need SkiaSHarp then)
A Simple sample goes like this dribbble pic.
Btw, more "want" than "need" for this request. Thanks.
I have the same need... +1
A full neuromorphism UI implementation will need to manage shadows "outside" (elevation positive) and shadows "inside" (elevation negative) for different views (Entry/Button/Frame...) exactly like @shawyunz shared image.
Is there a possibility/ehancement for doing it with your "Sharpnado.Shadow" implementation ? I tried to put negative offset, but it doesn't work (I didn't expected this to work, but I tried ;-) )
I'm dreaming of a single boolean bindable property (IsShadowInside) to achieve that like this :
<sh:Shadows Shades="{sh:NeumorphismShades}"
IsShadowInside="{Binding IsPushed}">
<Frame BackgroundColor="#F1F1F1"
CornerRadius="10"
HasShadow="False">
<StackLayout>
<Label Style="{StaticResource TextHeadline}" Text="Welcome to the HomePage !" />
<Label Style="{StaticResource TextBody}" Text="Need to customize your page here..." />
</StackLayout>
</Frame>
</sh:Shadows>
I'll check your sourcecode to find if it can be a possible ehancement... feel free to guide me (or suggest me other ways)
Inner Shadows are definitely something interesting and I will probably give it a try :) Right now your can already have some kind of push effect by swapping the colors of the 2 neumorphic shades on the Tap or click event in the code-behind.
Or I think you can even achieve it with VisualState by setting shades with NeumorphismShades in a "Idle" state and create a pair of shades like this (offset between white and dark shades are inverted) on a "Pressed" state:
<sh:ImmutableShades>
<sh:Shade BlurRadius="10"
Opacity="1"
Offset="10,10"
Color="White" />
<sh:Shade BlurRadius="10"
Opacity="1"
Offset="-6, -6"
Color="#19000000" />
</sh:ImmutableShades>
On the topic of inverted shadows with neumorphism, I feel like they are sort of a bad idea in certain scenarios as they dont have much of a contrast to the unpressed look (also it just looks sort of weird to me). I was reading an article providing a better alternative which was using an outline that you could just darken and lighten to indicate pressed and unpressed states.
We really need an inner shadow tool too.