Remove collision objects as final step
Signed-off-by: Tyler Weaver [email protected]
This is useful because if you write a stage that detaches and removes an object it does not perform as you'd expect.
@tylerjw, could you please explain the issue solved by this PR in more detail? I don't yet see the actual difference to the previous code, except that objects are removed after ACM edits. However, I don't see a reason for this yet.
Codecov Report
Merging #374 (d80202e) into ros2 (3b438f9) will decrease coverage by
0.02%. The diff coverage is0.00%.
@@ Coverage Diff @@
## ros2 #374 +/- ##
==========================================
- Coverage 42.11% 42.10% -0.01%
==========================================
Files 78 78
Lines 7768 7770 +2
==========================================
Hits 3271 3271
- Misses 4497 4499 +2
| Impacted Files | Coverage Δ | |
|---|---|---|
| ...it/task_constructor/stages/modify_planning_scene.h | 90.00% <ø> (ø) |
|
| core/src/stages/modify_planning_scene.cpp | 8.46% <0.00%> (-0.24%) |
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@tylerjw, could you please explain the issue solved by this PR in more detail?
Ping, @tylerjw.
I'm sorry, I don't remember why I did this. I only remember doing this on a previous project. You are welcome to close this PR, as I don't remember the context of it well enough to explain it. I'm sorry I didn't leave more information in the description.
Hm. In that case, I suggest to close the PR for now...