ronaaron
ronaaron
Very much would like to see this...
Yeah, I'm trying to compile 3.9.1 for iOS and failing...
I've just got a bash script to make sure I get the right options: ```` echo "Configuring" if ./configure --host=$HOST --disable-tests --enable-shared=no > /tmp/configure.log 2>&1 then echo "Building" make -k...
OK, I changed the line to: ```` #if defined(__APPLE__) && !defined(be16toh) ```` And it works for me for iOS, and verified it doesn't screw up macOS (both Intel and ARM)
OK, so just to say I do have a way to do it, but it seems like much more work than makes sense. Check for KEY_TAB pressed in the render...
The real difficulty is that because of immediate-mode, you don't really have knowledge of all the widgets which might exist during a frame, as you would with traditional GUIs. That...
Actually, I think allowing a 'userdata' pointer for all widgets would be a great thing. As far as tab ordering, I am assuming that only widgets with a tab-order would...
Hey man, I've got two PRs in the queue already...
I feel your pain :) I've got several beta-testers giving me valuable feedback as I port 8th from JUCE to Nuklear. It's a ton of work rewriting all the docs,...
Has anyone any ideas why I don't see any rendering? I put code like ``` glBindFramebuffer(GL_FRAMEBUFFER, fb); glBindRenderbufferOES(GL_RENDERBUFFER, cb); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, _cb); GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER) ; if(status !=...