ChesterGL
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A simple and performant WebGL game library for 2D games
It'd be helpful if it took other action sequences for extra versality.
It should wiggle according to the block's orientation instead of changing its rotation value to 0.
it should accept a canvas element and not just a canvas id.
Could you possibly make some samples which demonstrate IO? Ideally a full suite would be neat, but I feel a simple up/down/left/right would really help. Thanks, Dean.
Run a few tests... In one of them clicked fullscreen - browser gone fullscreen and didn't go back. Had to use Esc to minimize the window. Fullscreen button no longer...
need to handle context lost and reload texture + shaders (and other needed data)
The game should be very, very simple and just to showcase ChesterGL, with all features: - animations - canvas fallback - shaders It should show how to handle input and...