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A simple and performant WebGL game library for 2D games

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It'd be helpful if it took other action sequences for extra versality.

It should wiggle according to the block's orientation instead of changing its rotation value to 0.

it should accept a canvas element and not just a canvas id.

Could you possibly make some samples which demonstrate IO? Ideally a full suite would be neat, but I feel a simple up/down/left/right would really help. Thanks, Dean.

docs

Add some documentation/examples on the wiki for the project

docs

Run a few tests... In one of them clicked fullscreen - browser gone fullscreen and didn't go back. Had to use Esc to minimize the window. Fullscreen button no longer...

bug

need to handle context lost and reload texture + shaders (and other needed data)

feature

The game should be very, very simple and just to showcase ChesterGL, with all features: - animations - canvas fallback - shaders It should show how to handle input and...

feature
docs