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A type-safe event system for Unity3D based on the event listener pattern.

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Like discussed in Issue #2 I added EventVisualization using the code from [MephestoKhaan/UnityEventVisualizer](https://github.com/MephestoKhaan/UnityEventVisualizer) as a base. This PR also contains the changes regarding NPM packaging, as I updated the package...

Had a look onto [UnityEventVisualizer](https://github.com/MephestoKhaan/UnityEventVisualizer), which looks very useful especially for bigger projects. Tried porting it, the issue was that this EventManager is dynamic instead of static and connections are...