Found plugins with same names and architectures
Found plugins with same names and architectures, Assets/Plugins/x64/sqlite3.dll () and Assets/Plugins/x86/sqlite3.dll (). Assign different architectures or delete the duplicate. UnityEditor.AndroidPluginImporterExtension:CheckFileCollisions(String) UnityEditorInternal.PluginsHelper:CheckFileCollisions(BuildTarget) (at C:/buildslave/unity/build/Editor/Mono/Plugins/PluginsHelper.cs:25) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
Plugins colliding with each other.
Build completed with a result of 'Failed' UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0020e] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:181 at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00065] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:88 UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
I create a new project, There are no extra files in it. how can i fixed it?
I tried change Api Compatibility Level of the player setting to .NET 2.0. But it still doesn't work.
Make your x86 dll to CPU Architecture 'x86' Make your x64 dll to CPU Architecture 'Armv7'
At the moment they will both be the same.
You need to put the whole folder in plugins, solved this for me
this is the best source for android64 sqlite I've found yet.
https://github.com/robertohuertasm/SQLite4Unity3d/blob/master/Example/Assets/Plugins/Android/libs/arm64-v8a/libsqlite3.so