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Found plugins with same names and architectures

Open MakeMoneyMan opened this issue 7 years ago • 4 comments

Found plugins with same names and architectures, Assets/Plugins/x64/sqlite3.dll () and Assets/Plugins/x86/sqlite3.dll (). Assign different architectures or delete the duplicate. UnityEditor.AndroidPluginImporterExtension:CheckFileCollisions(String) UnityEditorInternal.PluginsHelper:CheckFileCollisions(BuildTarget) (at C:/buildslave/unity/build/Editor/Mono/Plugins/PluginsHelper.cs:25) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

Plugins colliding with each other.

Build completed with a result of 'Failed' UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0020e] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:181 at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00065] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:88 UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

I create a new project, There are no extra files in it. how can i fixed it?

MakeMoneyMan avatar Feb 20 '18 13:02 MakeMoneyMan

I tried change Api Compatibility Level of the player setting to .NET 2.0. But it still doesn't work.

MakeMoneyMan avatar Feb 20 '18 13:02 MakeMoneyMan

Make your x86 dll to CPU Architecture 'x86' Make your x64 dll to CPU Architecture 'Armv7'

At the moment they will both be the same.

AshleyBates avatar Apr 03 '18 14:04 AshleyBates

You need to put the whole folder in plugins, solved this for me

s0urLuc1d avatar Feb 12 '19 06:02 s0urLuc1d

this is the best source for android64 sqlite I've found yet.

https://github.com/robertohuertasm/SQLite4Unity3d/blob/master/Example/Assets/Plugins/Android/libs/arm64-v8a/libsqlite3.so

jacksonkr avatar Mar 16 '22 22:03 jacksonkr