Romash

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Now I have calculated stats using a different method. Instead of counting the number of chunks, I count the weight that the chunks occupy. x | kodak | misc |...

Honestly I'm not sure about that whole idea with codes. this can make the encoder much more complex. Maybe its better to change mode in the header? Like RG/RGB+1bitA/RGB+fullA

Also I think the 24-bit QOI_COLOR is kinda useful at the moment. Not much, but it still works well with textures.

I think I should check it out, but honestly, I want to take a break now.

I also think that DIFF_8 is worth keeping, although it is not so useful for images using palettes, it still helps regular RGB images. QOI does not work well with...

Although any ideas should be tested.

The expansion in QOI_DIFF_24 is a bit tricky, we can expand R if all the other channels are 0, but there are actually a more clever way to expand channels...

Hmm, to be honest, I thought an 8 bit rle with stacking would be enough... I mean, when you compress 65536 pixels, it doesn't matter if they end up in...

Actually the same thing exists in 16-bit QOI_COLOR too, but I can't find the proper way to use it.. I mean, we never use QOI_COLOR with an R, G or...