How is the surface reconstructed in the Buckling Honey example?
Hello, I was able to run your code and got a series of obj file, I also notice you provided a script to render the vertices as particles in Blender. But I wonder how is the surface reconstructed in the honey example, is that done in Blender or by your own code? Anyway, thank you for your amazing work!
Hi, the honey example was converted to a mesh using code that is outside of this repository. Currently the mesh generator is part of the Blender FLIP Fluids addon: https://github.com/rlguy/Blender-FLIP-Fluids
This repository also uses the same simulation method for the viscosity.
The method of surface reconstruction is the marching cubes algorithm: http://paulbourke.net/geometry/polygonise/
Hope this info helps!