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Test project for Steamworks.NET

Results 10 Steamworks.NET-Test issues
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Hello, I have a problem with test input. I connected two gamepads and test detected both correctly. But any input (analog/digital) is not recognized. Do you have any idea why...

The testbed 1) Testbed requires GIT to be installed. (I don't use GIT I use SVN). Installing GIT allowed the testbed to load and work in Unity 2021.1.26f1 2) Once...

ExecuteJavascript or window.alert is not working. cannot show the alert popup window

Hi! I'm using the Steamworks API for the achievements of my game. However, I don't know how to test if it's working or not, because when I launch the game...

If you for example runned this in onGUI it will leak like crazy. This fixed it.

By doc your MsgBody should have +1 in length when sending chat message with SendLobbyChatMsg to include null terminator.

On the website its writtent that if im using Steam Encrypted App Ticket i should copy sdkencryptedappticket.dll in the next to steam_api.dll. I have copy it to Library\PackageCache\com.rlabrecque.steamworks.net@a3fe8091f7\Plugins but now...

Using code found here https://steamworks.github.io/gettingstarted/ This only works for the Steam button, but not for the Quick Settings button. Is there another callback that should be used to detect the...

SteamInputTest.cs Line 270: //SteamInput.TriggerSimpleHapticEvent() // TODO Thanks in advance.

Leaving this mostly so others can see - the steam documentation has been partially updated (see https://partner.steamgames.com/doc/features/enhancedrichpresence#2) to show that you need "steam_display" instead of "status" now, when setting Enhanced...