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Rive Input States Persist After Reload, Causing Auto-Play Behavior
I’m facing a problem. I’m saving the Rive inputs to JSON so that when the game is closed and reopened, or during scene transitions, the inputs are preserved. It correctly saves any input as true, but when the game starts, it behaves as if the animation is already playing — just like in the Rive editor when the inputs are selected and the animation plays automatically. I’ll share a sample video because it’s a bit complicated.
https://github.com/user-attachments/assets/edaace14-3fef-4b42-b3cb-6a9905764851
https://github.com/user-attachments/assets/0aded052-9e2e-4971-ab7f-4d435849c2a1