rive-unity-examples
rive-unity-examples copied to clipboard
A collection of examples using Rive Unity
I would like to inspect how the .riv files are set up, like the events and all. But as of an update from 2023 I believe, we can't import .riv...
In this file there is a bug with MouseUp detection: rive-unity-examples/getting-started/Assets/Rive/RiveTexture.cs Here: else if (m_wasMouseDown) It should be this: LocalCoordinate(pixelUV Not this: LocalCoordinate(mouseRiveScreenPos Otherwise mouse up detection won't work.
Unity Version: 2022.3.30f1 Rive version 1.69 I can't publish for iOS using the example projects. In a much more complex project I had integrated the Rive plugin for Unity and...
When I play the Scene StateMachineInputScene.unity in the Unity Editor and set the flying Boolean to true, I am getting the flying animation but it seems to overlap all the...
When I try to run the scene "ProceuduralRenderingScene .unity" in the Unity Editor, I just see a Cube rotating, but the procedural shapes are not drawn on it 
That sums it up basically. I'm on Windows 10, running with the associated Unity version, and only DrawToCubeScene really works, after toggling on Random Write on the Rive Render Texture.
`` Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.862 ms Integration: 265.874 ms Integration of assets: 0.002 ms Thread Wait Time: 0.005 ms Total Operation Time: 267.743 ms ..\..\..\pls\renderer\d3d\pls_render_context_d3d_impl.cpp:78: D3D error 0x80070057: gpu->CreateUnorderedAccessView(tex,...
The last lines are the following: ``` --> UNITY INIT GRAPHICS EVENT --> UNITY PROCESS DEVICE EVENT ..\..\..\pls\renderer\d3d\pls_render_context_d3d_impl.cpp:78: D3D error 0x80070057: gpu->CreateUnorderedAccessView(tex, &uavDesc, uav.GetAddressOf()) ```