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A collection of examples using Rive Unity

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I would like to inspect how the .riv files are set up, like the events and all. But as of an update from 2023 I believe, we can't import .riv...

In this file there is a bug with MouseUp detection: rive-unity-examples/getting-started/Assets/Rive/RiveTexture.cs Here: else if (m_wasMouseDown) It should be this: LocalCoordinate(pixelUV Not this: LocalCoordinate(mouseRiveScreenPos Otherwise mouse up detection won't work.

Unity Version: 2022.3.30f1 Rive version 1.69 I can't publish for iOS using the example projects. In a much more complex project I had integrated the Rive plugin for Unity and...

When I play the Scene StateMachineInputScene.unity in the Unity Editor and set the flying Boolean to true, I am getting the flying animation but it seems to overlap all the...

When I try to run the scene "ProceuduralRenderingScene .unity" in the Unity Editor, I just see a Cube rotating, but the procedural shapes are not drawn on it ![image](https://github.com/rive-app/rive-unity-examples/assets/20733892/cc04f016-7997-4f92-8754-e664b081d2c7)

That sums it up basically. I'm on Windows 10, running with the associated Unity version, and only DrawToCubeScene really works, after toggling on Random Write on the Rive Render Texture.

`` Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.862 ms Integration: 265.874 ms Integration of assets: 0.002 ms Thread Wait Time: 0.005 ms Total Operation Time: 267.743 ms ..\..\..\pls\renderer\d3d\pls_render_context_d3d_impl.cpp:78: D3D error 0x80070057: gpu->CreateUnorderedAccessView(tex,...

The last lines are the following: ``` --> UNITY INIT GRAPHICS EVENT --> UNITY PROCESS DEVICE EVENT ..\..\..\pls\renderer\d3d\pls_render_context_d3d_impl.cpp:78: D3D error 0x80070057: gpu->CreateUnorderedAccessView(tex, &uavDesc, uav.GetAddressOf()) ```