rive-runtime
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Linux support/build
With minor edits to the premake file, the rive renderer is able to build on linux. However, shader compilation fails when running path_fiddle on my machine. I will make another issue detailing the problem, provided that linux support is at all intended for the renderer. Is it?
I'm getting the error:
GL ERROR: 0:551(8): error: unrecognized layout identifier set'`
@the-argus Is that the same error you are getting?