UltimateSpawner
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firstSpawnTime And Interval Behavior should be expected.
Current implementation: Start -> first spawn time -> [spawn] -> firstspawntime -> [spawn] -> interval(fixedDelayBetweenSpawns) -> [spawn]
Expected implementation: Start -> first spawn time -> [spawn] -> interval(fixedDelayBetweenSpawns) -> [spawn] -> interval(fixedDelayBetweenSpawns)
Fix code: void SetupTimer() { timeLeft = firstSpawnTime; ElapsedBehaviour(); // set interval
Elapsed += Spawn;
Elapsed += ElapsedBehaviour;
#if UNITY_EDITOR UltimateLog(string.Format("SetupTimer")); #endif }