Case where Audio doesn't immediately play when mounted
From message posted on Discord by raxrb
Issue 3
I have an existing Audio getting played and I start another audio after delay in a new Audio tag it cut the exsiting Audio in between.
Both the audio files are prefetched when the components mount, ruling out the possibilty of network latency.
https://drive.google.com/file/d/1RVJt2w4yMHiM4h4qyJb_4ReS3vDC9VzA/view
Start from time stamp 10 seconds, Audio for prouncing the name Barthomolew is cut in half when the background music starts playing. It does not occur always though.
This is the URL for playing it https://remotion-983bf.web.app/?firstName=Bartholomew&keyword=AI&company=ScaleFaster
Video Number 2 , the audio is getting cut at other locations.
https://drive.google.com/file/d/1PQbKobK4Y1nz6y3mw_v8Rmth7PKTV5xB/view
Check at timestamp 10 seconds.
I have also invited you to the remotion-jonathan github to help you view the code.
Also experiencing this one - find it similarly flaky
Fixed as of https://github.com/remotion-dev/remotion/pull/3888
pauseWhenBuffering should be added to the Audio + Video + OffthreadVideo tags now