Reece Como

Results 68 comments of Reece Como

Even being able to use the "minimum" number of `PIXI.Text` components - instead of 1-per-word, or 1-per-word-segment - would be a huge performance boost. It's a very big performance overhead...

Alright I hacked together a basic fork that is sufficient for our use case ([draft PR here](https://github.com/mimshwright/pixi-tagged-text/pull/394)). ### Setup #### Update `package.json` to the fork: ```json "pixi-tagged-text": "reececomo/pixi-tagged-text#stable-v1.0.0", ``` ####...

I don't think you fully refreshed your knowledge of BitmapText 😂 IBitmapTextStyle is not a drop-in replacement because that style goes into the BitmapFont like in my examples above. I...

@rfvtgbzxc quick update: We've published a `stable-v2.0.0` version that uses `BitmapText` as the default text element - and automatically handles font generation, caching, style overrides, etc. ### Setup #### Update...

Awesome! Thanks man, that's a huge help 🙌

Would love to, might have to be a future weekend project though, between work and this game 😆

These two have already made it massively configurable: > * There is a separate method for creating the text field, like in your first commit. > * Several methods are...

If you use any kind of code/property mangling for production bundles you might want to be passing `this.myFunction.name` instead of raw strings

> It's a rare request someone would want to extend Ticker so I'm curious. Absolutely. Use case is more advanced "speed" management, applied to a subset of stage items. Used...

No sweat at all @bigtimebuddy - its your project.