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limit rate of remip

Open restcoser opened this issue 9 years ago • 0 comments

To prevent spam/locking everyone on a loading screen, remips should be rate-limited.

More than a few remips every few seconds don't make sense (if it is already remipped, another remip without map changes wont do anything)

Either limit rate per some "remipwaittime" or by making sure changes to the map have been done since the last remip.

restcoser avatar Apr 19 '16 09:04 restcoser