react-native-maps icon indicating copy to clipboard operation
react-native-maps copied to clipboard

chore(deps): bump rexml from 3.4.1 to 3.4.2

Open dependabot[bot] opened this issue 4 months ago • 0 comments

Bumps rexml from 3.4.1 to 3.4.2.

Release notes

Sourced from rexml's releases.

REXML 3.4.2 - 2025-08-26

Improvement

  • Improved performance.

  • Raise appropriate exception when failing to match start tag in DOCTYPE

  • Deprecate accepting array as an element in XPath.match, first and each

    • GH-252
    • Patch by tomoya ishida
  • Don't call needless encoding_updated

    • GH-259
    • Patch by Sutou Kouhei
  • Reuse XPath::match

  • Cache redundant calls for doctype

  • Use Safe Navigation (&.) from Ruby 2.3

  • Remove redundant return statements

  • Added XML declaration check & Source#skip_spaces method

    • GH-282
    • Patch by NAITOH Jun
    • Reported by Sofi Aberegg

Fixes

  • Fix docs typo
    • GH-248
    • Patch by James Coleman

... (truncated)

Changelog

Sourced from rexml's changelog.

3.4.2 - 2025-08-26 {#version-3-4-2}

Improvement

  • Improved performance.

  • Raise appropriate exception when failing to match start tag in DOCTYPE

  • Deprecate accepting array as an element in XPath.match, first and each

    • GH-252
    • Patch by tomoya ishida
  • Don't call needless encoding_updated

    • GH-259
    • Patch by Sutou Kouhei
  • Reuse XPath::match

  • Cache redundant calls for doctype

  • Use Safe Navigation (&.) from Ruby 2.3

  • Remove redundant return statements

  • Added XML declaration check & Source#skip_spaces method

    • GH-282
    • Patch by NAITOH Jun
    • Reported by Sofi Aberegg

Fixes

  • Fix docs typo
    • GH-248
    • Patch by James Coleman

... (truncated)

Commits

Dependabot compatibility score

Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting @dependabot rebase.


Dependabot commands and options

You can trigger Dependabot actions by commenting on this PR:

  • @dependabot rebase will rebase this PR
  • @dependabot recreate will recreate this PR, overwriting any edits that have been made to it
  • @dependabot merge will merge this PR after your CI passes on it
  • @dependabot squash and merge will squash and merge this PR after your CI passes on it
  • @dependabot cancel merge will cancel a previously requested merge and block automerging
  • @dependabot reopen will reopen this PR if it is closed
  • @dependabot close will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually
  • @dependabot show <dependency name> ignore conditions will show all of the ignore conditions of the specified dependency
  • @dependabot ignore this major version will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself)
  • @dependabot ignore this minor version will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself)
  • @dependabot ignore this dependency will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself) You can disable automated security fix PRs for this repo from the Security Alerts page.

dependabot[bot] avatar Sep 17 '25 19:09 dependabot[bot]

Changing getMeshFrameDelta(zoom) to { return 0; } seems to solve this problem, but I don't know what that might be breaking...

NathanMOlson avatar Nov 05 '24 05:11 NathanMOlson

Changing getMeshFrameDelta(zoom) to { return 0; } seems to solve this problem, but I don't know what that might be breaking...

It looks like this issue was introduced by #1710. Setting getMeshFrameDelta(zoom) to 0 would re-introduce #1602 :(

NathanMOlson avatar Nov 05 '24 16:11 NathanMOlson

We might need to change the approach used to remove tile seams by using a two-pass rendering with stencil enabled

ibesora avatar Nov 06 '24 08:11 ibesora

Here is a minimal reproduction: live demo | Source code (Screenshots below)

This issue is a high priority for me. I am willing to invest time fixing it but I am currently unfamiliar with the codebase. Do you have some pointers? (how to tackle this, where to begin, how difficult the solution might be, etc)

Screenshots:

Image Image

safwat-halaby avatar Nov 29 '25 18:11 safwat-halaby

There are readme files scattered across this repo, use those to understand how to run things. There are some developer guides too in the docs folder. If you think a developer on-boarding readme can help the next person who wants to start developing, it would be great if you could take notes as you get familiar with this repo, and summarize them into an on boarding readme. As for this issue, you can also look at the linked issues which are related to this one. The reason for the extra "skirt" around the tiles was in order to avoid places where there are holes due to terrain mismatch between different zoom levels. I'm not sure I know how to fix that to be honest. Maybe make the "skirt" match the gap and not "blindly" go down. It's not an easy fix.

HarelM avatar Nov 29 '25 18:11 HarelM