DemoFighterWithNetcode
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An example fighting game demonstrating how to implement rollback based netcode.
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DemoFighterWithNetcode issues
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You're setting https://github.com/rcmagic/DemoFighterWithNetcode/blob/154b03af9b35e3cef970f96fb7858a212bf756a8/game/main.lua#L456 But in InputSystem, inputDelay is not used. Why not using NET_INPUT_DELAY everywhere?
Pressing the "start server" button three times will cause the game to crash. Console log: ``` Error Network.lua:376: Network error: Invalid argument Traceback [C]: in function 'error' Network.lua:376: in function...