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Community-driven type definitions for RAGE Multiplayer

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All types defined through /// must be manually specified in tsconfig, otherwise WebStorm throws an warning Unresolve variable or method tsconfig "files": [ "node_modules/@ragempcommunity/types-client/game.d.ts", "node_modules/@ragempcommunity/types-client/game/cam.d.ts", "node_modules/@ragempcommunity/types-client/game/graphics.d.ts" etc... ],

Adding more strong type annotation for colors types

#### Missing Type addProc() missing for CEF. It is possible to add Proc Events in CEF. It's same syntax as the clientside definition ![image](https://github.com/user-attachments/assets/0182e1b7-6225-4a00-aacf-99c8d44b0bfc) #### Proof that this type exists....

#### Missing Type mp.Player mp.Vehicle mp.Object mp.Ped mp.Pickup mp.DummyEntity mp.Checkpoint mp.Colshape mp.Marker mp.TextLabel mp.Browser mp.Camera #### Proof that this type exists. [https://imgur.com/a/XGhz2kA](https://imgur.com/a/XGhz2kA)

The function getScreenActiveResolution is currently typed to include x and y as arguments, but this is incorrect. According to the [official RAGE Multiplayer Wiki](https://wiki.rage.mp/index.php?title=Graphics::getScreenActiveResolution), the function is used without any...

Mistaken with mp.nametags type. Next members should be switched to properties: [mp.nametags.orderByDistance](https://wiki.rage.mp/wiki/Nametags.orderByDistance) [mp.nametags.useScreen2dCoords](https://wiki.rage.mp/wiki/Nametags.useScreen2dCoords) Thx for your work.