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A libGDX Label that appears as if it was being typed in real time.

Results 4 typing-label issues
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I have several issues using both events and delay (WAIT=X). With following test code : ```java long timeBase = System.currentTimeMillis(); TypingLabel tl = new TypingLabel("Hello{WAIT=5}{EVENT=on}{WAIT=5}{EVENT=off}bye", skin); tl.setTypingListener(new TypingAdapter(){ @Override public...

help wanted

If the typing label is placed inside a scene2d group that fades (change alpha value) the label doesn't change alpha accordingly. The alpha works only if the text is wrapped...

bug

Examples where this occurs: "{WAIT}Example" "{FASTER}{WAIT}Example" Examples where this doesn't occur: // leading whitespace " {WAIT}Example" "{FASTER} {WAIT}Example"

It turns out libGDX 1.14.0 may not have needed many changes, but Gradle, JitPack, LWJGL, etc. all needed attention too. I also took the liberty of removing textramode mentions from...