quadjr
quadjr
Thank you for sharing interesting information. Also, thanks for the pull requests. I'll check them later. I bought the Quest 3 today and made code modifications to support VR mode....
> using compressed data at runtime. Seems you started on this already! There are some ideas regarding compression formats here: https://aras-p.info/blog/2023/09/27/Making-Gaussian-Splats-more-smaller/ I've read Aras's impressive work! In my current implementation,...
I’ve studied alpha hashing. I’ll test it later. 🤓
I've tested alpha hashing, but it didn't improve the performance I think it won't reduce memory traffic because continuous pixel values are read in one operation. Thus, discarding pixels on...
@electrum-bowie Sorry, I pushed the code. https://github.com/quadjr/aframe-gaussian-splatting/tree/feature/alpha-hashing
@hybridherbst I've made several improvements based on your ideas. For the LOD system, small splats with high transparency at a distance will be removed during the sorting process. This method...
Thank you for the reports. The threshold should be determined by the size of the splat on the screen, and it can be calculated using FOV and resolution. I will...
Awesome work! I'll check the concept of "system". I think I can support it on few days.