Some jitter when strafing
When strafing, where is some visible jitter in the camera movement. It is exaggerated when moving faster, but also still there when moving slower.
https://user-images.githubusercontent.com/33357138/183528245-3854ef44-5065-4106-8f95-ff3b3766f396.mp4
Hmm yeah, I think this has to do with interpolation & rapier. Will take a look, thank you for making an issue
Do you still notice this? I made all systems sequential by abusing system tags.
https://github.com/qhdwight/bevy_fps_controller/blob/7111389955fbe2731da7f1e92ed53fd1ef439519/src/controller.rs#L23
On my computer seems perfectly fine, but I also have 165 hz display which may mask effect.
Just tried out the minimal example. I think this issue is resolved. I do see some jitter at with a 165hz display with both vsync on and off, but's much more subtle and may not have anything to do with the physics controller. I set my monitor to 60hz and couldn't see the jitter at all.
Hmm maybe I have to schedule the movement before the Rapier physics set or something.