If there is possibility to port to Windows
it is possible, but require all the glx part to be rewritten and wgl to be emulated. What would be the use case? I don't see a scenario were gles(2) is available but but not OpenGL.
it is possible, but require all the glx part to be rewritten and wgl to be emulated. What would be the use case? I don't see a scenario were gles(2) is available but but not OpenGL.
GLOVE can convert GLES to Vulkan,if it can work with gl4es,I can run OpenGL applications on Vulkan.
it is possible, but require all the glx part to be rewritten and wgl to be emulated. What would be the use case? I don't see a scenario were gles(2) is available but but not OpenGL.
Also ANGLE can convert GLES to DirectX,gl4es work with ANGLE can run OpenGL applications on DirectX
it is possible, but require all the glx part to be rewritten and wgl to be emulated. What would be the use case? I don't see a scenario were gles(2) is available but but not OpenGL.
PS:Multi API wrappers is possible.I tested dxwrapper(wrap dx8 to dx9) with dxvk(wrap dx9 to vulkan) on several dx8 games and works really well.So I think OpenGL->GLS->Vulkan/DirectX is possible too.
Need APIENTRY defines first
For ARM, Microsoft published OpenCL and OpenGL Compatibility Pack. I'm unsure if x86 one available.
It is OpenGL -> DirectX 12 translator.
Update: it seems x64 also supported.
For ARM, Microsoft published OpenCL and OpenGL Compatibility Pack. I'm unsure if x86 one available.
I installed it,but it only leads PS crash and didnot work on any other GL applications
It would be nice to see gl4es for Windows. OpenCL & OpenGL Compatibility Pack supports only OpenGL 3.3 Core Profile :/
I think, for arm windows, mesa3d would be better solution
I think, for arm windows, mesa3d would be better solution
It's good only if you don't have dedicated GPU. Surface Pro X has Adreno 690.